Deceiver's Blade Illusion Spells

Subtle Spells Damage Spells Long Range Spells AoE Spells Short Duration Spells Long Duration Spells Disappearance Disguise Tactics Terrorism & Sensory Assault No Defense (Offensive) Projection & Objects Fucking Mayhem Weird Shit

Arcane & Occult Illusion Spells by category

Subtle Spells 10

Spells that are difficult to notice being cast or those that leave no obvious magical signature. Used for social engineering or sneaking where the act of casting itself must remain hidden.

Damage Spells 10

Illusions that have a physical or mental bite. These deal damage (Mental, Shadow, or otherwise) and are used as direct offensive tools.

Long Range Spells 13

Spells that can be cast from a significant distance (generally 120ft or more), allowing the caster to influence a battlefield or a social situation from a position of safety.

AoE Spells 29

Area of Effect illusions. These affect multiple targets or a large swath of terrain simultaneously, such as bursts, cones, or emanations.

Short Duration Spells 30

Spells that last 1 minute or less. These are "combat-time" illusions meant for immediate tactical impact rather than long-term deception.

Long Duration Spells 18

Spells that last 10 minutes, 1 hour, or until the next daily preparation. These are meant for infiltration, long-term masking, or "setting the stage."

Disappearance 9

The art of being elsewhere. Includes invisibility, vanishing acts, and spells that erase the presence of a creature or object from sight.

Subjective Categorizations

Disguise 8

Spells that change a creature's or object's appearance into something else. Used for impersonation or hiding the true nature of an item.

Tactics 27

Illusions that provide a specific mechanical advantage on the battlefield, such as concealment, flanking opportunities, or redirecting attacks (e.g., Mirror Image).

Terrorism & Sensory Assault 17

Spells designed to overwhelm the senses or strike fear into the heart. These involve loud noises, flashing lights, or terrifying phantasms that cause status effects like Frightened or Dazzled.

No Defense (Offensive) 4

Offensive spells that do not allow a traditional save (like a Will save) to negate the primary effect, or spells that target AC/auto-succeed in their utility.

Projection & Objects 17

The creation of external, independent illusions. These are "things" placed in the world—walls, creatures, or items—that exist separate from the caster’s body.

Fucking Mayhem 19

Spells that create chaos and unpredictability. They break the standard rules of engagement, confuse friend and foe alike, and generally make the battlefield difficult to manage.

Weird Shit 11

Spells that don't fit into traditional categories. These often involve strange geometry, unique utility, or occult concepts that defy simple classification.